fredag 26 september 2014

Fredag 26/9


 
Ett arbete i Block 1
 
 
Arena: Cyber Evolution

Genre: Sports

 

Overview

Arena: Cyber Evolution is a free to play team based sports game on Steam, developed by Spearhead Games. This game is currently early access and hasn’t been fully released so it is very likely there will be more content to come with the games development. The game doesn’t seem to have a particular age group that it is aimed at or gender, it could easily attract anyone of any age and gender but I’m not sure if the sports game aspect would have a bias towards male audiences. The game so far has five characters: VexWrecker, The Negotiator, Vengeful Star, The Stalker and The Nitrogen Queen. Throughout playing there is no character development of any of these characters – they are just players of the sport that compete, the different characters are meant as a class system. The Negotiator is more built to handle defending the goal while Vengeful Star is meant as an attacker to score goals; having a good balance of these characters is key to winning a game. Each character has different abilities they can use, for example The Negotiator teleports back in front of the goal using his ultimate while Vengeful Star will gain a speed boost. There is no storyline to speak of within the game at the current moment other than an outside team challenges the home team. The tutorial could be considered a bit of development as The Stalker teaches Vengeful Star how to play but otherwise there’s no interaction between characters or storyline development; the game purely focuses on playing the sport.

 

The game plays with two teams of three going up against each other in a standard arena field with two goals, one friendly and one opposing. Each game is five minutes and a queue to find a game takes at maximum 120 seconds. Half way through the game some kind of situational hazard will take over the field which can make things harder on the players and in general change how things are being played. Much like hockey, teams score goals by putting the disk in the enemy goal. The player can only hold the disk for a limited amount of time so passing to team mates I extremely important so you don’t give the disk to the enemy, you can move just as fast backwards as you can forwards which is the most important thing to consider when attacking. You can face backwards so the disk is facing away from the enemy so they can’t take it from you. The game is extremely fast paced with only five minute games, even within that short space of time goals can reach over 10 for each team. The game also features implants which gives you and your team buffs which is unlocked through a leveling progression system – in my opinion this should not be in the game as it gives an unfair advantage to the players that have been playing longer over someone that is a low level and has just started playing the game.

 

Graphics

The game has a very pleasing cell-shaded art style, very brightly coloured in all areas and in general quite beautiful. The game doesn’t go for realistic looking graphics and in this way the art style really suits the setting which is a futuristic world. The art style compliments this very well with bright, typical colours which is shown off amazingly by the arena lights and the stadium in general. All in all the graphics of the game seem ageless because of this, no matter how old the game gets because its went for this kind of art style it will always look good.

 

Difficulty and Learning Curve

All of the mechanics in the game are incredibly simple, each character has two abilities which change depending on which character you have. The objective is always the same: score goals. Because the game is so simple to play learning how to play is incredibly simple so there isn’t much of a learning curve to get in to gameplay wise. Managing team compositions, getting good attackers, defenders and supports as well as picking appropriate implants to compliment your team is a little bit of a higher learning curve but still isn’t much at all, it’s a simple matter of just picking what’s best which is generally quite obvious when you read what they do. When playing bot matches things are quite easy as the A.I. is extremely good, even though you may lose a few goals it is most likely you will be able to gain them by working with your partners.

 

However, because the game is easy to learn doesn’t mean it is easy to master – versing enemy players is where the challenge is in the game as they have much better play styles and can communicate and strategies in a way the A.I. cannot. In this sense it is much better to play with friends so you know when to pass or when to shoot and defend as well as putting together your team with characters and implants. Depending on the skill of the enemy team th4e difficulty will change with each game (which doesn’t happen with A.I. opponents). Playing the game relies heavily on fast reactions
and reflexes which can prove extremely challenging when going up against a well composed enemy. Otherwise can be quite simple and extremely fun.

 

Map Design/Size

Due to this being an early access game there is only one map, a simple arena stadium with two goals and nothing else. You can go behind the goals and the amount of space you get is quite limited as the arena is quite small. However, I think this is a strength of the game as the smaller space makes you need to communicate more as well as think more about your movements and when to use your abilities so in this way the map design is actually quite good.

 

The main strength of the map design is whenever hazards come into play 3 minutes into the game which can change the map and how things work. For example, one hazard freezes the floor of the arena making the players slide a lot more and lose control over movement more as well as giving the disk less grip and therefore more speed. This kind of design really changes the tactics of the game and since its random each time and there is a good variety of hazards this is very well designed and thought out.

 

 

 

Length

Since the game focuses entirely on PvP the length of the game is limitless, each game can play out way differently than the other and with the mixture of hazards and characters it will only add to that experience. Leveling up your account to unlock more features does take some time, I have played for 1.4 hours and reached level 5 – the maximum is level 20 and the amount of xp needed increases with each level.

 

Playability

As mentioned previously the learning curve of the game is minimal with very simple controls and mechanics so it is accessible to anyone. During the game I have experienced one glitch where the disk had gotten stuck inside the bars of the goal and wouldn’t get out no matter what – this did break the A.I. and I needed to wait for the game to end before I could do anything else. However, due to this being an early access game a few bugs and glitches are bound to happen and despite this I’ve had a very smooth game time while playing.

 

Entertainment

Since the game focuses entirely on the gameplay this is where the entertainment of the game can be found, and in my opinion it is a very great game to play entertainment wise due to its smooth playability, art style and simplicity. The game is very enjoyable when playing by yourself against bots and against other players however other players can prove to be frustrating especially if they are a higher level than you and have access to implants that you to not. The game is certainly more fun with friends as you can talk and communicate better than with random people.  Otherwise the game is very entertaining and well designed.

 

Sound and Music

The sound of the game is minimalistic, there are sound effects for each ability as well as the crowd cheering but little else so this might be something that they will add more to with development however as it is right now works well especially combined with the music. The music in the game is phenomenal, it as a great beat for getting the player hooked into a competitive play mood as well as capturing the futuristic setting extremely well. The music changes whenever a hazard is released onto the playing field which makes the gameplay more dramatic and changes the way the player feels – the soundtrack for inside the game makes a player feel epic, however the downside is that there are only these two soundtracks. The menu music is minimal and forgettable compared to the in game music but at the same time the music in the game only has two tracks that play at the same time each and every game. With the talent that they have for the other music they should certainly include more tracks.



 
System Requirements
The game requires either Windows Vista, 7 or 8 as an operating system as well as a processor with at least 3 GHz (for example an Athlon 3400). 2GB of RAM is required as well as 256 MB of video memory with Shader Model 3.0 support (an Nvidia GeForce 7800GS or better is recommended). The game requires Direct X9 as well as an internet connection. Although the game does not say this in the recommended setting before downloading it also requires 1.5 GB of Hard Disk space so it can install local files.
 
Performance and Demand
The game performs spectacularly, every animation is very smooth as well as movement that feels very responsive and never one has the characters done anything I didn’t tell them to. Controls are tight and well designed, FPS drops never happen and it runs at a smooth 60 and there has never been any lag during the game either so it doesn’t impact the game. So far there has been minimal bugs and glitches aside from one that I previously described so I think this game performs amazingly – especially for an early access game, there are full retail releases that perform worse than this. The game has a 679000 KB demand on the processor which is fine, it doesn’t clog up the processes too much or slow any parts of the computer down.
 
Because of this I have experienced no annoyances while playing the game whatsoever.
 
Rating
This game is currently in early access and therefore does not have a PEGI age rating or any age rating for that matter of fact. However, once the game is rated I do not think that it should be anything above a 3+ game. The art style is very attractive to children as well as the simple mechanics would be so easy for them to understand and so I do not think there needs to be any restrictions on this. The game is easily understood and doesn’t have any adult themes, a simple sports arena game that is perfect for any age.
 
What class could this game be used in?
The only class I think this game could be used in would be a sports class and this is because I think this could hugely improve teamwork and communication when playing in a real sport. I think it would give any sports players an improvement in communication as well as seeing moments that would be ideal for passing or shooting and implementing any similar experiences into a real life scenario. Even though the game is not that realistic is many other terms a similar scenario could easily happen while playing a real sport – so in my own personal opinion I think it could improve both their awareness and their communication.



måndag 22 september 2014

Fredag 19 sep

Vi har nog landat i en design för tröjorna.

Arbetet block 1 pågick.

Sladd till X-box beställd.

Posters till datasupportgruppen och till vårt spelcafé blev färdiga.

Fightcenter?

måndag 15 september 2014

Måndag 15 sep

Vi pratade lite mer om det kommande spelcaféet.
Arbetet i block 1 pågår för fullt.
Känns som att det är mycket på gång med tröjdesign och Dreamhack och temavecka. Många beslut ska tas.

Vi hittade en x-box.......utan sladd:(
Ny favorit?

fredag 12 september 2014

12 sep

All time high!
 
En grupp valdes ut som ansvariga för design på tröjorna.
Vi pratade boende under Dreamhack. En i klassen är ansvarig för detta.
Biljetterna till DH börjar vi boka efter den 25:e sep.



tisdag 9 september 2014

8 sep

Vi diskuterade klassens LaN
Påminnelse om "all time high"
Påbörjade arbetet med tröjor
Planering av ett spelcafé

måndag 8 september 2014

08/09/2014

My name is Adam, a student from England (Durham in the North-east) that studies SoL this year. Every now and again I will be posting in this blog in English.